Jambe D'animal

  

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Tame Wild Animal [General][edit]

Prerequisite:Skill Focus (Handle Animal), Handle Animal 4 ranks.
Benefit: You can tame a wild animal. You may tame any wild animal whose hit dice are equal to or lower than your ranks in Handle Animal. Wild animals are difficult to maintain. You may not have more hit dice in wild animals than your total Handle Animal skill. Any animal companion (such as a Druid Animal Companion) counts against this hit dice total.Jambe D

Taming a wild animal takes one hour per hit die. If you have Skill Focus (Handle Animal), you may subtract three hours from the taming time. Taming may be reduced to 0 hours. In those cases, if the animal's attitude is friendly towards you, the wild animal instinctively accepts you and your training. Wild animals already tamed by others are not wild animals.

For each rank over that necessary to tame your animal, you may advance the animal one hit die, up to the maximum possible for that creature. Advancing a creature takes one week per hit die. This happens as part of normal care. These added hit die may increase the animal's size.

You may advance domesticated animals. Treat them as wild animals for purposes of determining how many hit die you can advance them.
Special: Any wild animal that leaves your control reverts to a wild state in 1d4 days.Rangers may choose this feat in place of the Animal Companion ability.

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This material is published under the OGL

Animal Type

An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.

Features

An animal has the following features (unless otherwise noted in a creature’s entry).

  • d8 Hit Dice.
  • Base attack bonus equal to 3/4 total Hit Dice (as cleric).
  • Good Fortitude and Reflex saves (certain animals have different good saves).
  • Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
Traits

An animal possesses the following traits (unless otherwise noted in a creature’s entry).

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  • Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal).
  • Low-light vision.
  • Alignment: Always neutral.
  • Treasure: None.
  • Proficient with its natural weapons only. A noncombative herbivore uses its natural weapons as a secondary attack. Such attacks are made with a –5 penalty on the creature’s attack rolls, and the animal receives only 1/2 its Strength modifier as a damage adjustment.
  • Proficient with no armor unless trained for war.
  • Animals eat, sleep, and breathe.

Animal Type Creatures

B

C

D

G

H

L

M

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P

S

Jambe D'animal En

W


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Jambes D'animaux

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